Work continues through October on our Wurm Online 1.3 update, focusing on the major cooking changes, bringing over 500 recipes, 7 new crops to farm, herbs and spices you can plant and grow, bees and so much more!
We had our public testing run over the past two weeks, with players jumping on and testing out the changes, cooking thousands of different foods and exploring this new system. Cooking will be extremely in depth, immersive, and offer thousands of combinations, meaning you can really explore the new system or stick with the tried and true (everyone loves meat and corn, right?)
We’ve teased a few of the feature coming, including the ability for server admins to create their own recipes, but there’s plenty more!
Spices and herbs are able to be botanised and foraged, with many even being plant-able! You will be able to create your own little herb garden and harvest them!
The introduction of bees, honey, and wild hives!
Wild hives will be found in trees, and the colonies can be coaxed out with a domestic hive placed near it. You can then receive honey from these hives, but be careful, come winter they will need honey or sugar to survive!
Eating complex meals will grant various timed affinities for players, giving the opportunity to explore, and incentive to find the meal that works for you, while skill gain can be modified in WU, this should provide a fun way to track your characters favourite meals!
To check out further information about what’s coming here, or to even jump on and test it out for yourself, go to our forums!
Of course, there’s more than just cooking coming in the update to Wurm Online (and subsequently Wurm Unlimited). We’ll also be removing decay on decoration items on deeds over 30 days upkeep, meaning decorating got easier than ever!
We’re also looking ahead at future updates for Wurm, and one of the major points of feedback are focused on the user interface, so we’re looking at making a updated user interface focusing on ease of play, as well as look at ways of helping new players learn the game and understand it faster. This is obviously a huge undertaking, and there will be lots to go into with it, I’m keen to see how it goes though, so will be making sure to share it with you all as we progress!
There’s a lot going on, and we’re extremely excited about what’s coming in the next update, the next devblog will be (hopefully) post release of this huge update, so we’ll have the full list of changes, as well as a date for the beta release of this on WU!
Until then though, keep on Wurming!
Retrograde & the Wurm team.